$1_kpVfw.RStartcoltIrowProwPcol PincrementtheC DrawThing" EraseThing scoreDoNextmissedNMALLOCetrto TitleBuild BuildArrowShutdowntotallocate23  Arrow Catcher Game LameGamez by Vince Long Feb 2002z Output the Title Screen Y Setup the Screen sdsd s sese mPress 'ESC' to Quit Anytime" sesd _dePV>@ses _@e  _f se sd d _e p Initialize Variablest V Y d  Main Program Starts Here F  k kd mK"] _dw _ _dc]d _ kd mM"]* _d _ _eF_]FeF _ kd mH"]l pdw p pdc]d p kd mP"] pd p pe_]e p Y Check for Catch w p  _d  w p  _duaf0 d 0ek=edk=ek>0Y0[ P Draw the Arrow s ws  e  Do a Delay V f F V fkL=_c Erase the Arrow and the Thing Y s ws  m " daZ,d , wd w If,d P1 Check to see if the Arrow is in the bottom row and if it is draw an asterisk weaYs ws m*"V fFV fk=_cs ws m " erase The Thing and the ArrowYs ws m " Generate data for new arrow wY d P, Update the score and start the cycle over sesdm Catches: " sesemMissed:" sese(mTotal: " sese< dq]mPercent: nedp& ke c[  Subroutine draws The Thing& s ps _d  e e e e  s pds _ e e e e e e e e  s pd s _ e mO"e e e e mO"e o Subroutine Erases The Thing p pd V s s _ m " fo" Build the Initial Title Screens s pde VR  _ee=VF s ps _e  _f pf sesd pde V  _ee;V s ps _e  _f pf sdsd  sdse m L a M e G a M e Z " sd%se" m P r E s E n T z " V f F V fd cd@ sesd pde V  _ee;V s ps _e  _f pf sdsd  sdse m A r R o W c A t C h E r " V f F V fd cd o Generate Arrow Locationh d w eFdDpd&  d)c] [ d o Shutdown  s sd)se mThanks for Playing LaMeGaMeZN 7